Dead State Kickstarter Project Update #1, $58,000 and Counting

The team at DoubleBear Productions launched a Kickstarter campaign for their upcoming zombie-filled indie turn-based RPG Dead State yesterday, and today offer the first update for it, thanking the fans for reaching 30% of their goal in less than 24 hours and letting us now they have now released a FAQ for the project.

I'm going to quote from the FAQ:
Will you support Mac/Linux versions?

We're looking into these options. We know there's interest and we may incorporate it as a stretch goal.

...

Will Dead State be released on Steam? We would love that, but it's up to Valve. We will definitely pursue it.

Can we get boxed copies as a tier?

Boxed copies are a bit more expensive than we would like, but we are looking into the feasibility. If the numbers are there, it may be something we add to the reward tiers.

Can we get beta access added as a reward?

We're not featuring beta access right now as our type of game and team size doesn't make doing a beta or beta demo feasible, and may delay the production. However, if we feel that we need to do this for testing/feedback purposes later on, we may offer beta access to some of our higher-level backers.

Why don't you add DLC/special reward tier items

Our team philosophy is that if we create extra content such as new levels, weapon packs, and special features, we want everybody who buys the game to enjoy it. So, here's the deal when we meet our stretch goals, we'll be adding a whole lot of items that most game companies would package as DLC, but in the spirit of a game about everyone working together, we ask that if you are interested in additional items or content, you give an extra amount you consider fair to help meet our stretch goals. Everyone works together for the benefit of more game for everybody. No costume packs, no special game-breaking weapon, no super cool level for select players only just more fun for everybody.