Neverwinter Nights: Enhanced Edition Head Start v74.8150 Patch
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- Maximum texture memory specified in the .ini file.
- This means the 64 meg texture limit is no longer as limiting
- The default size will increase in the future, but we maintained it as an ini option for the sake of compatibility
- Max Texture Memory is now 2047mb
- Armour parts of complex models to can now carry their own color channel id (#HypnoElf)
- Hidden helmets & equipment
- Effectively a "make helmet invisible when worn" scripting function
- It can be used equally for any slot which has creature mesh visibility when equipped: armor, helm, cloak, left hand, and right hand, etc...
- Fixed an area transition issue "Doors with no transition but a script attached are not triggerable"
- This was the issue that was blocking players from playing "Infinite Dungeons", and likely a number of other bug reports we've been receiving about area transitions being broken
- Improve water shader
- Part 1 - Expose variables to modders (find the values in the Shaders_README file)
- l- Part 2 - Experimental water shaders that
- - react to daytime (water colour tinting) - have skybox shading - (tilt camera low to see difference). - react to wind strength. - react to rain/snow. - react to wind events (like explosions and characters walking through water)
- Fixed crash when force-updating appearance for creature with invalid/empty armor slot
- Fixed a rare crash when logging into a server and somehow getting stripped of items