Anthem Patch v1.1.0 Available, Additional Features Delayed
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BioWare's co-operative action-RPG Anthem has received a brand new v1.1.0 update that, apart from fixing some bugs and adjusting the game's balance, introduces a number of fresh quality of life features along with a new end-game stronghold. Here's an excerpt from the patch notes:
New FeaturesGeneral Notes
- The Sunken Cell stronghold is now available to all players who have completed the main story (critical path).
- Added the ability to select contracts from the start of expedition screen rather than going to the individual contract boards in Fort Tarsis or in the Launch Bay.
- Added the ability to launch a new mission from the end of expedition screen without having to return to Fort Tarsis or the Launch Bay.
- Added the ability to access the Forge during Missions, Strongholds and Freeplay. You can now change your gear without having to return to Fort Tarsis or the Launch Bay!
- Added additional cortex entries to explain combo, detonator, and primer abilities.
- Added new Universal Masterwork Components
- Extended Sniper Magazine: Adds specialized storage for enhanced sniper rifle ammunition. Increases damage by 30% of base damage. Increases maximum magazine size of sniper rifles by a large amount.
- Rapid Hollow Points: Adds specialized ammo storage for machine pistols and autocannons. Increases damage by 30%. Increases weak point damage of machine pistols and autocannons.
- Extended Special Arms Magazine: Adds specialized ammo storage for heavy pistols and grenade launchers. Increases damage by 30%. Increases maximum magazine size of heavy pistols and grenade launchers by a large amount.
- Added primer/detonator icons in the cortex next to gear entries.
- Fixed a bug where “Legendary Freelancer” Javelin challenge objectives weren’t completing correctly in the challenge journal.
- Resolved an issue where players were being kicked back to Fort Tarsis when loading into quickplay missions.
- Fixed a problem where the “Arcanist Loyalty 3" trophy could not granted on Playstation 4.
- Fixed an issue where notifications for challenges were not appearing correctly.
- Resolved an issue where after respawning, you could be downed again prior to re-loading back in fully.
- Added STT (Speech-to-Text) and TTS (Text-to-Speech) on all platforms.
When the game first launched, we got a 90-day roadmap of additional live content for it. But according to this official Reddit announcement, we'll have to wait a bit longer than expected to get our hands on said content. A bit on that:
Act 1 Calendar
While we have delivered many of the Act 1 features on time, we are not going to hit all the goals on our Act 1 Calendar.
We have been prioritizing things like bug fixes, stability and game flow over the new features of Act 1. We set aside time for this work, but the reality is there are more things to fix and improve than we planned for. While this is the best thing to do for the game, it means some items from the calendar will be delayed.
Features delayed:We want to make sure everything we add to the game has a purpose and fits with our long term goals. When we have information to share on the items above, we will do so.
- Mastery System
- Guilds
- Legendary Missions – Phase II
- Weekly Stronghold Challenge
- Leaderboards
- Some Freeplay Events
- Cataclysm