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Improved Critical
Description:

Choose one type of weapon, such as longsword or greataxe. With that weapon, you know how to hit where it hurts.

Benefit:

When using the weapon you selected, your threat range is doubled. For example, a longsword usually threatens a critical on a 19 or 20 (two numbers). If a character using a longsword has Improved Critical (longsword), the threat range becomes 17 through 20 (four numbers).

Note:

"Keen" magic weapons also double their normal, nonmagical threat range. As with all doubled doublings, the result is triple. A magic longsword with a doubled threat range in the hands of a character with Improved Critical (longsword) would have a threat range of 15 through 20 (six numbers: 2 for being a longsword, +2 for being doubled once and +2 for being doubled a second time).

Prerequisites:

None

Progression:

Barbarian 5th, Cleric 8th, Fighter 2nd, Monk 3rd, Paladin 1st, Ranger 11th, Rogue 8th, Sorcerer 16th

Feats
Blind-Fight
Cleave
Combat Casting
Combat Reflexes
Extra Turning
Great Fortitude
Improved Critical
Improved Initiative
Iron Will
Lightning Reflexes
Mobility
Point Blank Shot
Power Attack
Precise Shot
Run
Skill Focus
Spell Penetration
Toughness
 
 
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