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Sullymarsh
Map of Sullymarsh


Did we miss anything on this map? Is there something we didn't discover? Let us know!


Possible Encounters
Ancient Zombie
Chief Pujik
Cult Archmage
Cult Quartermaster
Gargoyle
Gargoyle Leader
Ormyrr
Shambling Ghast
Skeleton Lord



1 - PATH TO SPECULUM GROUNDS

Follow this route to get to Speculum Grounds from here.


2 - PASSAGE TO THE DEEP HALLS

Some Skeleton Lords and Shambling Ghasts lurk around this wooden door. Follow the passage though the wooden door to get to area #10 of the Deep Halls. You can use the door down there now to get back to Sullymarsh.


3 - STAIRS TO GLIM-GARDENS

These stairs take you up to the Glim-Gardens.


4 - BANEBLADE FAERVIAN

When you get near to this area I spirit will talk to you. It will let you know that the sword, Baneblade Faervian, of Hachaam Selorn is now deep into the catacombs after been taken from the Dark Elves (Drow).

Remember to return to the Halls of Light and place the sword into Hachaam Selorn’s Tomb when you have it.


5 - SPINNING SPIRE

The Spinning Spire of Sullymarsh is located here. When you restore the Orrery you will be able to travel back here using the spires.


6 - ORMYRR KING & SPAWN POOL

You will meet with the Ormyrr King here, Chief Pujik. If you talk to him he will demand from you to go to area #8 and kill the evil Ormyrrs there. If you accept and return when you killed them he will eventually attack you too along with all the ormyrrs here. Defeat him and the spawn pool will be destroyed. But there must be something wrong here since the Ormyrrs you found until now weren’t at all hostile. If you choose to attack the king as soon as you start talking to him, you will only fight him and the 2 Ormyrrs protecting him. When you are victorious the spawn pool will again be destroyed but this time the other Ormyrrs will can and talk to you instead of fighting you. They will thank you for killing their “fake” king and tell you that you can come back here later and trade with them. Return here a later time and Samaj and Flem will trade with you. They have a number or good items too.

Defeating the King in each case he drops a Longspear +3 and a small shield +2.


7 - ORRERY PLANET

A strange wooden pole stands in this area. Smash it to release another Orrery planet.


8 - EVIL ORMYRRS

Three ormyrrs are found here. If you talked with Chief Pujik and area #6 before, then these are the Ormyrrs you have to kill for him. The ormyrrs here will attack you anyway even if you did not accept the deal with the King. They also drop a Handaxe +3.


9 -BLUEGLOW MOSS

Come here to tread your wounds after the fight with the ormyrrs in areas #6 and #8. The Blueglow moss will offer a bit a healing to your party. Remember that even if the Blueglow mosses are drained when used several times, after a while they grow again.

Walkthrough
Beginning
Stillwater
Main Halls
Halls of Stone
Deep Halls
Lizardfolk Tunnel
Halls of Light
House of Gems Tower
Myth Drannor
Speculum Grounds
Nightingale Court
Sullymarsh
Glim Gardens
Ancient Tomb
Windrider Glade
House of Gems (Ext)
House of Gems (Int)
Drow Catacombs
First Cellar
Second Cellar
Lower Keep
The Prisons
Castle Cormanthor
Castle Passage
Castle Courtyard
Dragon-kin Aerie
Silverspear Armory
Hall of Armathors
The Pool Cavern
 
 
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