Banshee Network
 
Temple of Elemental Evil
Game Information
Recent News
Walkthrough
Recruitable NPCs
Features
Monsters
Deities & Demigods
Magic Items
Character Information
Abilities
Classes
Races
Skills
Feats
Spells
Equipment
Armor
Weapons
Miscellaneous Items
Articles
Tim Cain Interview #1
Tim Cain Interview #2
Troika Games Interview
Banshee Review
Game Resources
Downloads
Screenshots
Areas of the Week
Exclusive Contest
ToEE Forum
ToEE Products
Buy ToEE!
Site Features
Submit News
News Archives
Join Our Staff
Forums
Community Blogs
Reviews
Previews
Interviews
Editorials
About GB
Advertise With Us!
Advertisement
 

Druid Spells - Level 1
Calm Animals: (Enchantment (Compulsion)) [Mind-Affecting] Calms (2d4 + level) HD of animals.

Charm Animal: (Enchantment (Charm) [Mind-Affecting] Makes a creature of any type or size regard you as its trusted friend and ally.

Cure Light Wounds: (Conjuration (Healing)) Cures 1d8 points of damage +1 point/level (maximum +5). Deals damage to undead creatures.

Endure Elements: (Abjuration) Grants limited protection (based on your choice) from acid, cold, electricity, fire or sonic damage.

Entangle: (Transmutation) Plants entangle everyone in a 40-ft. radius.

Faerie Fire: (Evocation (Light)) Outlines subjects with light, therefore canceling the effects of Blur, concealment and the like.

Goodberry: (Transmutation) Summons 2d4 berries into your inventory; each berry cures one hit point.

Hide from Animals: (Abjuration) Animals can't perceive one subject per level.

Longstrider: (Transmutation) Increases your base land speed by 10 feet.

Magic Fang: (Transmutation) One natural weapon of subject creature gets +1 on attack and damage rolls.

Magic Stone: (Transmutation) Three stones gain +1 on attack, deal 1d6 +1 damage.

Obscuring Mist: (Conjuration (Creation)) Fog surrounds you; it obscures all sight beyond five feet in front of you and creatures have different levels of concealment.

Produce Flame: (Evocation (Fire)) 1d6 damage +1/level, touch or thrown.

Shillelagh: (Transmutation) Quarterstaff becomes a +1 weapon (1d10 damage) for 1 min./level

Summon Nature's Ally I: (Conjuration (Summoning)) Allows you to summon a creature; choice of creature based on what you select from the Radial Menu.

Spells
Bard Spells
Level 0
Level 1
Level 2
Level 3
Level 4
Cleric Spells
Domain
Level 0
Level 1
Level 2
Level 3
Level 4
Level 5
Druid Spells
Level 0
Level 1
Level 2
Level 3
Level 4
Level 5
Paladin Spells
Level 1
Level 2
Ranger Spells
Level 1
Level 2
Sor/Wiz Spells
Level 0
Level 1
Level 2
Level 3
Level 4
Level 5
 
 
      Copyright ©2000-2009, GameBanshee.com