Peter Tyson Interview
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RPGDot: What is being done to move us from the widely perceived 'leveling treadmill' that most games (AO, AC, EQ, DAOC) embrace?
Peter Tyson: We hope that through a variety of methods of gaining experience and playing the game that players will be able to avoid the endless camping/treadmill which has driven so many of us crazy. Also, the meaningful combat between clans and cities will offer a fun distraction from leveling. O, and we don't have levels either ;).