Knights of the Chalice 2 Update #37 - New Patch and Next Steps
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Knights of the Chalice II, Heroic Fantasy Games’ latest CRPG, was successfully funded through Kickstarter back in July. In a rather unusual move, the game’s first “Augury of Chaos” module was made immediately available to its backers, with two more modules and a retail version still to come.
As such, we get this new Kickstarter update that lists the latest patch notes for the Augury of Chaos module and lets us know what’s next on the list of things to do. Check it out:
List of improvements in KotC 2 version 1.04Steam keys for Knights of the Chalice 1
- Expanded the full-screen dialogue interface: now it covers the whole screen.
- Fixed a bug that crashed the game when spellcasters atop castle towers were considering casting a summoning spell.
- Added a new option to display the five-foot-square grid while playing.
- Added a new option to turn on vertical synchronisation in order to remove visual artifacts.
- Removed the line that was cutting through character tokens in the inventory screen, party-composition screen and party-member selection screen.
- The Party Names box in the inventory screen now displays the character class together with the name.
- Fixed image and music file loading errors. This may allow you to play KotC 2 on Linux with Wine.
- Mousing over the game options will now display a tooltip with the description of each option.
- Added a new option to display a red circle around enemies and a green circle around party members and allies. Neutral creatures aren't highlighted.
- Fixed a number of problems with the AI using potions when it does not need to.
- Mousing over creatures in the initiative list on the right side of the screen will now display the main conditions affecting the creature, such as Entangled or Sickened.
- Added a script command to execute a script. This allows you to have subroutine scripts.
- The Script Editor will now cover the whole screen when playing in full-screen mode.
- With the Windows installer, you can now choose to install two different OpenAL files, or none at all. The first proposed version is OpenAL Soft, which was found to resolve audio-related problems.
I've finished sending out the KotC 1 Steam keys. Therefore, if you haven't received your key and you're supposed to receive one, please email me at enquiries[at]heroicfantasygames.com. Thank you!
Isometric Dungeon Map and Village Map
I've created a large isometric dungeon map with the Perspectives 3 add-on of Campaign Cartographer 3+. I'll probably use it to create a tutorial module. I'm also working on an isometric village map. I already have a flat-2D village map. I might use either one to create a new starting area for Augury of Chaos.
The Dragon and Hydra tokens above are part of a set of tokens created by ProFantasy, the developer of Campaign Cartographer. I've asked for the permission to use these two and a few others in KotC 2.
Next Steps for KotC 1 and KotC 2
In no particular order:Thank You For Your Stalwart Support, Brave Knights!! Rejoice!! ^^
- Get KotC 1 onto the GOG retail platform and send out GOG keys of KotC 1.
- Additional work on the KotC 2 Augury of Chaos PDF guidebook (thank you Tiavals!). I'm thinking to include some kind of module-creation tutorial in the guidebook.
- Add a new option for Very Accelerated AI.
- Add some dialogue and rewards if the angel or giant spider survive the fight against Pizarra.
- Add new options to reduce the initiative rolls of enemies by 25%, 50% or 75%.
- Create the Augury of Chaos tutorial module.
- Create the Augury of Chaos starting area.
- Add isometric torch light effects in the editor and game.
- Add feat-selection recommendations, as in KotC 1.
- Add names to the KotC 2 Credits Screen as appropriate, and assign forum labels.
- Fix any remaining bugs and issues, including difficulty issues and module-editor issues.
- Add the new feats / items / spells / features that were promised during the campaign.
- Might rework the character-creation screen or add an option so that character creation takes place over a number of screens rather than everything happening on the same screen.
- Read and reply messages on the Kickstarter page, HeroicFantasyGames forums, Discord server, Facebook, Youtube, Twitter, Instagram and other places.
- Post the solutions to the KotC 2 Kickstarter Puzzle Challenge on Facebook.
- Add the new soundtrack from Manuel into the game and any new tokens from ProFantasy (if allowed).
- Continue working on the Steam page for KotC 2 and start working on the Steam version of KotC 2.