Greg Zeschuk Interview
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MGON: A game that inherently relies on end-user modification has never really been seen before. How do you feel Neverwinter Nights will influence the rest of the industry?
Greg Zeschuk: One interesting aspect of Neverwinter Nights that people frequently forget is that it features a significant single-player mode and campaign as involving as anything we've created for the Baldur's Gate series. Beyond that, we believe the additional functionality of allowing users to create and manage their own worlds for others to enjoy will make everyone take notice. We think it's going to change how everyone thinks about making games in the future.