BioWare Interview
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GameSpy: What cool things have you added to the game recently?
Greg Zeschuk: The coolest things lately I've seen are features of the toolset -- my personal favorites are doors. I know that sounds goofy, but the doors in Neverwinter Nights are extremely cool. You place doors by dropping them into any open door frame -- they can be locked, trapped, assigned hit points, and linked to other areas. They represent the integration of the tools and the game -- it's a seamless process that makes creating easy.
Ray Muzyka: I like using the editors as well -- it's neat to open up a module and look at all of its components -- scripting, dialog, creatures, items, areas etc. It's even more satisfying to open that same module in-game and be able to run around and play inside it!