Harvey Smith's Interview
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- Ferrago: Secondly, what do you believe was the main weakness, if any, that you hope to correct or add in the sequel?
Smith: I cannot look at Deus Ex any more without seeing the mistakes we made. DX2 hopes to feature much improved AI, stealth gameplay and physics. Lighting (volumetric shadows), texturing (materials) and sound propagation are also next gen. Plus we have more flexible, globally-consistent tools for problem solving. We want to give the player more interesting options for character creation and advancement (including a female player-character).