Patch 1.41 Release Notes (Test)
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Category: News ArchiveHits: 793
This version of Dark Age of Camelot introduces basic shapeshifting into the game. This type of shapeshifting changes a character's appearance - but it keeps his weapons and underlying combat skills. This is why the first round of shapeshifting - for Berserkers and Heroes - is limited to humanoid models that can hold weapons and do combat style animations.
The second round of shapeshifting (coming in the near future) will allow the character to actually change into a beast by assuming the beast's form AND underlying combat characteristics. We'll announce which classes will receive this type of shapeshifting when the time comes. Be assured that we are not yet done with shapeshifting implementation.
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Assassin classes can now receive the Climb ability, which lets them scale keep walls. You use this ability to infilrate into keeps before your Realm has broken down its doors. You will get Climb at your 25th train in the Stealth specialization. Once you have the Climb ability, you must walk around each keep until you find an area suitable to climb (there are a few per relic and frontier keep), and once you find the area, you may climb it as if it were a ladder.
With all of these changes and additions to the rogue classes since release, will they ever let them reallocate their spec points? I wonder if there are any level 50 rogues out there with only 24 points in stealth...