Neverwinter Nights Preview
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It's good that the game is focusing so heavily on developing your main character, because you won't have a party of characters to play with like you did in the Baldur's Gate games. "You create one character," says Ohlen, "but because we're not a free-scrolling game like Baldur's Gate, you can't really control a large number of non-player characters." Instead the game will allow you to have a single non-player character as a follower at any given time. "They'll be more like followers in Fallout, or Wasteland, or Diablo. You'll be able to click on them and give them commands, and they'll be able to do a lot of things. If you have a thief follower, you can order him to pick locks and open doors. We'll also give them personalities and create the same kinds of memorable characters we've had in previous games."