GreedFall Gamescom 2019 Previews, Jehanne Rousseau Interview
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During this year's Gamescom, Spiders and Focus Home Interactive unveiled a new trailer for their soon to be released action-RPG GreedFall. The game also had a hands-on demo available at the trade fair, and as a result we can now check out a number of rather positive previews. But first, here's an IGN interview with Spiders' CEO Jehanne Rousseau that features roughly 9 minutes of actual gameplay:
And here's IGN's preview:
During my demo, I wielded a mainly magic-using character, with the ability to perform a second, fast dodge and a flaming one-handed sword. Magic, like in most games, uses MP, but switching to the sword to compensate when I ran out could be done freely, was just as powerful, and didn’t feel cumbersome at all. To add even more variety, I could also lay down traps and fire guns, and you can become more proficient with all of these items as you progress as you choose.
Most enemies also have their own strengths or weaknesses against certain types of damage, requiring you to focus on different attack patterns depending on the enemy. I also fought one of those magical tree-like beasts known as a Guardian, and it constantly unleashed poison on me. Knowing this going in, I could have simply mapped the Antidote to the d-pad to use it quickly, but the tactical pause menu was fine to use in its place. Of course, I also had a healer in my party whose specialty was curing disease, so I didn’t really need to worry about it much.
There is stealth, for those of you who might be wondering, but GreedFall’s sneak attacks didn’t really embolden me to try to stealth kill my way entirely through a group of enemies -- a poor trope I’d unfortunately fall back to continuously in games that allowed it (looking at you, Assassin’s Creed).
There's also Game Informer:
After customizing your character, including choosing between male or female, you take control of De Sardet, a diplomat from the Old Continent, a plague-riddled, overpopulated, and polluted region. They travel to Teerfradee, an island rumored to hold a mysterious means for a cure.
As a member of a neutral faction De Sardet acts as an intermediary between the warring factions on Teerfradee. Many of the interactions you have with other people is through dialogue, with traits like charisma playing a major role in what kind of convincing they can get away with. However, if the action heats up, De Sardet is more than capable in a fight.
And Tom's Guide:
The demo began with De Sardet in the middle of a quest, exploring a large map in the eastern half of Teer Fradee. A representative from Spiders, the game's developer, informed me that the game features a "semiopen" world. Rather than being able to travel to anywhere from anywhere, you'll instead explore a series of large, interconnected maps, each one full of its own story missions, side quests and secrets. If you played The Witcher 3, think of the four different explorable areas, each laden with small settlements and question marks denoting points of interest; it's the same basic idea. The maps here seem a little smaller and more manageable, though.