Dungeons & Dragons Heroes Review
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Similarly, I played the game with every available character class (wizard, cleric, rogue and fighter), and they don't feel all that different. Each is very handy with their melee weapon from the outset, and many of the special powers that you gain through leveling up are similar for each class. Of course, the cleric's turn undead power can make some levels particularly easy, and the rogue's lockpick ability eliminates the need to worry about the door and treasure chest keys that are abundantly scattered throughout each level. Still, when I think wizard, I think of a character that must be gingerly handled until, suddenly, around level 10, the gates of whoopass swing wide.