A Return to Gaming's Past
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The Deus Ex demo portrayed a fully realized world with non-player characters independently tending to their own business. They'll also react to your actions, such as whether you've holstered your weapon.Too bad I can't mention the new XCOM. Or should I mention Firaxis' version? ;)
The four (pillars) as described by developer Eidos Montreal -- combat, stealth, social, and hacking -- appear to retain the original's focus on multiple solutions to any single problem. I also like that you can permanently close off an option through repeated failure, thus forcing you to try something different.
In an attempt to uncover the location of a suspected hacker, our hero tries to convince a particular shady-looking individual to schedule a meeting with a man who knows something. When that fails, Jensen instead hacks a security panel and slips through the shadows to observe the crime lord unseen.