A Word From The Star Wars: KotOR Developers
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Rob Sugama- Artist
Rob began work on Knights of the Old Republic (KoTOR) in late February of 2001. This was the first time that the development team was working with single mesh characters and he was tasked with making sure everything was working properly. "Single mesh was a bit different than the part-based style of Neverwinter Nights and even MDK. The entire character was one object so the challenge was to make sure things moved, bent and stretched correctly." Rob also started on the project by working with the textures on the face and body portions of the characters.
Currently he is working on loading screens for the E3 demo. Rob makes a group of mockups for Casey Hudson (Producer/ Project Director) and Derek Watts (Art Director) to review of different parts of the GUI and different backgrounds. He expects that the work he doing now on the load screens will be used in the final game.