Corven: Path of Redemption Back on Kickstarter, Interview
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And just like that, following a premature capitulation, Corven: Path of Redemption is back on Kickstarter. This time around, the game’s developers ask for $20,000, an amount they will definitely get by the looks of it. The entire situation is beyond ridiculous, so instead of once again sharing the same old details about the game, I’ll instead direct you to this RPG Watch interview with Lycantic’s Florian Kasper. A few sample questions:
RPGWatch : How is character creation handled and what, if any, choices do you have?
Florian: The character is set from the start. The story requires the character to be a male, but since we don't show the character's face up close, other than his eyes in one picture of the intro, and since we don't have a portrait for the character in the game, the players can identify with him however they want.
The player will find many types of armor in the game and will be able to customize their character this way. Each part of the armor is visible on the player character.
RPGWatch: Can you specialise as a particular character type such as Warrior, Thief, or Mage?
Florian: The player will have access to all types of skills and can modify the character however they want. You can specialize in magic, sword skills or bow and arrow for example, or all of it. It's up to you. There are no set classes.
RPGWatch: How is combat handled in the game?
Florian: We started out with turn based combat, but after I tested real time combat close to action RPGs like Diablo it just clicked. Combat was the weak point of Ultima VII and I wanted to make it fun, exciting but not the main attraction of the game. If you ever played an Action RPG, you know how combat basically works in Corven.
The difference is that while Corven has ARPG combat, it certainly is not an ARPG in any other way. Story and exploration are the main focus of the game.
Combat won't be too complex, but there is some strategy to it, like the spell combination you can test in the demo: If you freeze an enemy, the next fireball will 100% do critical damage. Such combinations are fun and we will have more of it in the final game.