Elder Scrolls IV: Oblivion Team Diary
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Here's what really gets me excited, though. The more I work with Bethesda's unique design tools, namely the Elder Scrolls Construction Set, the more I realize how much more flexible a role-playing game like Oblivion is when trying to craft unique, exciting stealth gameplay scenarios. Elements that initially might seem like they have no place in a stealth game -- spellcasting, advanced melee combat, persuasion of NPCs -- actually serve as the perfect compliment. I never realized how fun it could be to hide in the shadows and kill a monster not with an arrow, but with a well-placed spell. Or to break into a building, get caught by a guard, and then resist arrest and fight to the death using a dizzying combination of special attacks. Or, best of all, to actually threaten an NPC through dialogue and have his behavior affected by my particular choice of words.