Deus Ex: Human Revolution Preview
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We eventually move on to a more action-based mission. It starts with Jensen sliding from cover to cover, hiding behind dockyard crates under the cover of a gloomy night. As he uses cybernetic strength to lift an unwitting cube out of the way, Seb informs that Jensen needed the correct augmentation to perform the task, alluding to the RPG-like upgrading side of Human Revolutions. While it will be a cornerstone of the game, Eidos Montreal is keeping that behind covers too, for now.
Jensen slips discreetly into an office, taking out an unsuspecting guard with a blade through the torso - right through and then out again. As his victim crumples to the ground, Jensen quickly shuts down a security camera via a hologramatic console - again, one of many routes through this mission - and then slips back out as a plane drifts loudly overhead. He gracefully lifts himself on to a crate to survey the scene.
There, across the yard, lies a poor unsuspecting lackey. Jensen duly picks out a crossbow from a transient weapon selection screen with what looks like four available slots for major weapons, and then locks on to the dude - Boom. Back on the ground, he executes a quick double takedown as blades slip from wrists through necks. Then into an infrared-like vision mode, and echoing the trailer he bursts his fist right through a brick wall, before performing a perfect choke-down on what must have been an even more unsuspecting lackey. Then Jensen flicks a switch to become invisible - two more lackeys hit the dust - before performing a stranglehold to leave one lucky guy only snoozing in the shadows. It's a breathtaking display.