Deus Ex: Human Revolution Preview and Interview
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Lead character Adam Jensen is a mechanically-augmented chap (with nice sunglasses), and as such can be upgraded. We've been informed about things like the '˜bungie' aug, that helps players descend from a height safely and land silently (or just land on an enemy if they so choose/aim). Then there's the '˜claymore', which sends out explosives in a 360-degree radius for those who think stealth is overrated and pointless. But for those who do still appreciate subtlety there are augs like a cloaking device and X-ray vision ideal for knowing where your enemies are at all times. And then punching them through the wall.
We're erring largely on the side of looking forward to Human Revolution a great deal. Nothing we've seen so far bar some minor complaints about regenerating health has really made us think it will do anything but be a good entry to the Deus Ex series.
And then we make a pit stop at IGN AU for an interview with lead designer Jean-Francois Dugas:
IGN AU: The original game had a heavy undercurrent of black market Augs and illegal modifications. Can you talk a little bit about how that works if at all within the context of Human Revolution?
Jean-Francois Dugas: In this game, not as much it's more looming; it's a new industry. There are starting to be adepts and everything and there are people who are still asking 'Oooh, is that right? Should we do that?' It disrupts society with the haves and have-nots. What was more important was to establish it in the normal world and we touch on the black market in some point in the game. When it's very marginal, there's not much of it but when it grows, the black market comes into it.
So, in the future game or what not if we were to do a sequel, it would be something we would explore a little bit more. If we were to make a sequel! [laughs]