Version 1.52F Patch Notes (Test)
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Category: News ArchiveHits: 823
Based on player, tester, and Team Lead feedback, we've made some additional changes to armor tables, which specifies how damage from different weapons is assessed against different armors. With these changes, you'll find that there is no one best weapon to specialize in - there is a good one that will work in most situations, but judicious use of another may result in better damage in some situations.
- First and foremost, you no longer get a double defensive bonus base on your armor's resistance to an attack. You get the standard bonus, but nothing extra. This will even out the damage allotment.
- Now armors are set to "vulnerable", "resistant", or "neutral". If an armor is neutral to a damage type, it will literally have no bonus or negative.
- We've added specific armor tables for Norse Chain, Norse Leather, Norse Studded, and Hibernian Leather to spread out the damage options.