Asheron's Call: Throne of Destiny November Letter
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We've been spending a lot of time on large palette issues the past week, specifically: What is the best way to convert the texture files we're getting back from our outsourcers to the new format and integrate them into the Throne of Destiny build tree? Basically, we're just trying to find a way to do it in batches, so we don't have to open all 6,000 textures by hand to get it done.
That isn't as easy as it sounds, due mainly to some legacy code we're dealing with now. We'll no doubt have to write a new tool to handle it efficiently; Lodestone, a consultant group that we're working with on the graphics upgrade, has some clever ideas we're going to try on for size.