Tales of Maj'Eyal - Necrotic Translations Update Available
-
Category: News ArchiveHits: 1547
Tales of Maj'Eyal, Netcore Games’ already massive roguelike RPG, has received a huge free content update. Known as Necrotic Translations, this update fixes plenty of bugs, overhauls some systems, reworks the Necromancer class, and adds three new class evolutions. On top of that, the update makes it easier to translate the game and offers a couple of Chinese translations to kick things off in that area.
The complete patch notes are quite extensive, so here’s just an excerpt:
My minions, I am happy and proud to give you Tales of Maj'Eyal 1.7.0 !
Now I promised a Necromancer rewrite some time ago, and it is now finally here! Rejoice for they are now more complete, fun and deadly than ever! (disclaimer: yes this means you'll also get murdered by necromancer NPCs ;) ) But that is not all obviously, this new update brings many new things, including 3 new class evolutions! Ok one of them is Lich being turned into one, but it's still much reworked!
An other huge thing is the translation framework. To be honest I never thought it'd ever exist, but in the end I found a way and with the help of Otowakotori and his team it is now up and running!
Simplified and traditional chinese translations are now in the game, with others currently in the work. Addons can also provide translations for new languages easily. Well .. easily as in easy to code, you still need to translate the tons of text ;)
Add to those the usual slew of changes, new stuff and fixes, obviously!
Also included are updates to the three expansions: Forbidden Cults, Embers of Rage and Ashes of Urh'rok.
Ashes ones being of note as it quite improves the Demonologist class with quality of life stuff, new seeds, reworked talents... Go check it out in the changelog below!
Don't forget that you can support ToME on patreon too if you wish :)
As with any major updates savefiles are not compatible. If you want to finish a character, do not upgrade until you have done so, and make sure you disable addons auto-updating. To stay on 1.6 until you finish your character I have made a new steam branch that you can enable it by right clicking on the game, selecting "Properties" then the "Beta" tab and then the 1.6 version.
And if you use addons, make sure they have a version for 1.7 or disable them; you don't want problems do you? :)
New stuff, cool & shiny:
- Full and total rewrite of the Necromancer class, no point in a list of "changes" as 95% of it is new or deeply altered :)
- Lich is now a race evolution for Necromancers, with its own (obviously awesome) racial talent tree
- New class evolution for Archmages: High Thaumaturgist, that focuses on using and enhancing beam spells
- New class evolution for Sun Paladin: Fallen! Thanks to Recaiden!
- Add language localization support, with simplified and traditional chinese as the first supported languages
- Add a fun mechanic to prevent farming of ruined dungeon orbs to get alchemy ingredients
- Add revamped bandit fortress vault
- Add uniques to rak'shor pride, similar to the ones already showing in all other prides. Uniques are randomly chosen between necromancers or corruptors with either a necromatic mass or sanguine horror pet.
- Add worms vault to dry lake of nur
- Added 2 more rows of hotkeys for the mad people :)
- Added Energy Alteration in the newly freed Meta tree that allows to change damage spells types dynamically, hopefully enabling some fun multi-elements builds
- After resting for a few turns, if a party member has a lower life regen than the main character, it will use the main character's regen instead to avoid super long pointless waiting
- Burb now has his own tile! All hail Burb the snow giant champion!
- Change how rares and randbosses are generated to be tree based instead of individual talent based thus making them focus on trees more and increasing chance to see tier 3 and 4 talents while also making rares easier to evaluate at a glance
- Changed Adept to instead grant a flat +1.5 to all talent levels
- Cleansing Flames is now an active that sets yourself on fire to activate the cleansing flames efefcts for yourself and all burning wake/inferno damage as before. This makes it work with Spellcraft
- Eldritch Infusion now also provides a spellpower and mindpower bonus based on shields tiers
- Enabled "WASD" movement (with an option to turn it off, and keybinds anyway). The big difference to normal movement is that it responds to key *release* and can combine directions. So you can do diagonal movement with just 4 keys by pressing two at the same time. Keeping them pressed also works
- Focused Wrath now also resets the cooldown of Mind Storm at talent level 5
- Give all melee classes that don't currently start with a point in weapon mastery at birth a point in weapon mastery at birth; this also serves to make sure randbosses have the weapon mastery they need
- Malevolent Dimensional Jelly finally got its own tile! Now MORE malevolence!
- Melinda has a new haircut (also available to players after unlocking redhair)
- Merged Quicken Spells and Spellcraft
- Moved the default binding for 'w'ield to 'e'quip and the old 'e' binding to 'E' (not that this matters as this was just and alias for 'i'nventory anyway). Those are the DEFAULT binds, if you want the old ones, you can rebind to whatever you prefer :)
- New minor demon, the onilug
- Pressing x on the levelup dialog can toggle between the current display and a new one were every value of talents over 5 levels is shown at once (just try it's harder to explain than it really is ;) )
- Prodigies screen splits out evolutions from prodigies to better see them
- Rework of the Phantasm tree, Illuminate is more useful, Phantasmal Shield remade, Invisibility is not a sustain anymore and has no damage penalty and a new Mirror Image spell
- Reworked Swift Hands to provide 4 "ready" slots
- Rewrote Aether Permeation to be a dispel protection and a spellpower boost
- Stone Fortress now applies half the effect when it is not activated by the racial ability
- Stone Vines now correctly check for mindpower instead of just willpower to apply debuff
- Stone Warden's Shard is not affected by counterstrike
- When there is possible negative life the player's healthbar will now account for it and add a visual marker at the "0" health point too