Inside Neverwinter Nights
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Our other goal was maximum customization. To that end we've designed tons of armor and clothing as well as 10 color palettes - skin, hair, and two layers each of tattoos, cloth, leather and metal. So the designs had to keep user color choices in mind and distribute patterns evenly around the body - even a slight color change makes a noticeable difference. This has been a real challenge for Sung Kim, our character texture artist, but I think it's working well... you'll get to be the judge in a few months.