Version 1.62E Patch Notes (Test)
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Dark Age of Camelot
Test Version 1.62e Release Notes
Thursday, May 1, 2003
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Here's some fixes that weren't quite ready for Pendragon testing earlier this morning when we locked down the 1.62d version because they were not approved by our Product Quality department. They are ready for testing on Pendragon now.
NEW THINGS AND BUG FIXES
- Some of the spell changes did not make the transition from our internal patch server to Pendragon in 1.62d. Everything should now be as advertised on Pendragon.
- The 1.62d note: "Added a L50 DD, Obsidian Strike, in the Darkness base list to make it more consistent with the base lists in other Realms" also applies to Bonedancers.
MORE ARCHER NOTES
- We've adjusted the way we calculate fumbles for Archery. Archery attacks have always had fumbles calculated differently than regular melee attacks. We've reworked this part of the Archery fumble calculation to be more in line with the way melee fumbles work, meaning Archers should notice a substantial decrease in their fumble rates, somewhere on the order of 1/4 what they were.
- Camouflage timers will no longer be reset by PvE attacks. Only an attack by the Archer on another player or a pet or turret controlled by another player will reset the timer. Camouflage is designed to let the Archer scout in PvP situations, so PvE interactions should not affect its timer.
- NOTE: We have seen complaints that Archers miss their targets at a higher rate then melee fighters. Please be aware that we have run extensive tests as well as looked at the formulas and have found the miss rates for Archers and melee are the same. We will continue to look into this as more reports and logs are generated by Archers, but for now there are no miss fixes.
- NOTE: We are working on one more fix for Archers, a long awaited See Hidden adjustment. However, it is still going through testing here, and is not ready for today's version but will be ready soon. We are currently looking at a system which will vary the range that an assassin can see a non camouflaged hidden archer anywhere from 1/4 to 3/4 of the current range depending on the archer's stealth spec vs the assassin's level. On average this would mean an assassin would have to be within about 1/2 the range that he can see the archer from now. Look for more on this change soon.
/LEVEL NOTES
- We no longer exclude Pendragon level 50's from using the /level command.
- Using /level will now temporarily result in a level 20 character for testing on Pendragon.