Deus Ex: Human Revolution Interview
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games.on.net: So is the focus for the development on console, or PC?
Sebastien Bich: It's actually a multi-platform port, so we do everything at the same time and we try to leverage all the different platforms. The content is the same obviously, but we try to leverage the specifics of the platform, making sure that the gameplay makes the best of the mice and the keyboard on the PC, or the controller in the case of consoles. Hopefully each type of gamer will find what they like with the specifics of each platform.
games.on.net: With the PC version will be you supporting any of the advanced PC techologies, such as multithreaded, multi-core processing, or nVidia's 3D, or...?
Sebastien Bich: We have a couple of announcements coming in the next couple of weeks, so I'm afraid I'm going to have to dodge that question! But the answer is yes, yes we do and while I won't go into the specifics we do have some cool announcements to make in that area, that should please the PC gamers as well.
games.on.net: The first game was - in terms of difficulty - quite challenging. Have you guys maintained this approach, or are you adopting the mantra of every game these days, which is for accessible, casual gameplay?
Sebastien Bich: There is definitely a challenge in the game. We are being very cautious and doing playtests with gamers every week, making sure that the learning curve is the right one and not discouraging people from the beginning. I think the challenge will come from how you want to play the game as well, because there's always another way of playing it if you come to a hurdle. If we can come back to the police station as well, sometimes you might have too many policemen which makes combat too hard, so you can try the stealth way. There's no correct way to do it as you saw in the demo, and sometimes the game does turn to stealth and sometimes to combat.