Online Worlds Roundtable #5, Part One

RPGVault has posted the fifth installment of their Online Worlds Roundtable feature, talking with four MMORPG developers about their online worlds and how best to get gamers immersed in them. Check it out:
Gaute Godager
Game Director, Anarchy Online
Funcom


OK, immersion is good. Let's get that out of the way.

Many times, when we develop a game, update or expansion pack, I'd like to pull my hair out in frustration. If we could only a 50-person team for five years, the game would be bound for greatness. It seems, right there, like the difficulty of game development is only defined by lack or resources. Thinking about immersion now, this is not necessarily so.

I'm not saying more resources or time might not improve a game. Regarding immersion, though, talent and direction are much, much more important. The way to deliver high quality immersion, if you have the direction and talent, is often found within level of detail - which is often a nasty multiplication of quantity and quality. I say nasty because herein lies the true sucker of time and money.