Cyberpunk 2077 Interview
-
Category: News ArchiveHits: 1042
CD Projekt RED’s John Mamais recently participated in a lengthy interview with OnMSFT, that covered a broad range of topics related to his studio’s upcoming open world RPG Cybrepunk 2077. These topics included the game’s somewhat turbulent development, its cyberpunk setting, camera options, console versions, and even Australian censorship. Here are a few sample questions to get you started:
How open is Cyberpunk 2077 in terms of gameplay and experience? It looks so immersive. I just want to set up a coffee shop or something in it.
We don’t have any simulator stuff or gameplay. In Witcher 3, we did the open-world elements very late in the development process when we only had two or three people working on it or something. Now there’s, like, 15 people doing these open-world quests.
There’s a couple of layers. There’s a passive layer, which is the vendors, then there’s the STSs, which are the street stories. I think there’s around 75 street stories. Then there’s minor activities as well.
The street stories are like little quests. There’s story but there’s not, like, advanced cinematic storytelling sequences so much. They’re a way to explore the world and level-up your character.
Are these randomly generated or is it possible to work through and complete them all?
They’re all custom done. There’s nothing like that that’s automatically generated. There are set templates that the guys can use but each one is customized to make them feel unique. The world’s going to be filled with that stuff. It should feel really good.
Do you know what the estimated gameplay length is to complete the whole game?
We’re not sure… yet. We’re still finishing the game now and there are different ways to play through it. There’s different character builds and it’s very non-linear. Because you can play through it in so many different ways, it’s a little but risky to state the length of time. How do you figure that out? Especially when there’s open-world and all of the other content.