Feargus Urquhart Interview
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Jonric: The three internal BIS products, Fallout 2, Planescape: Torment and Icewind Dale seem like pretty different types of games. To what extent do you think there's a recognizable Black Isle style of RPG, and is it your goal to have a style?
Feargus Urquhart: It's funny, but while I think there is a recognizable Black Isle style - I'm not really sure what it is. I think some of it is attention to detail, some of it is the way we do dialogue, and the rest of it is our creative process. As for us generating a universal Black Isle style, I'm not sure if we will ever try to have everything become a system. We have rules for the way dialogue is written, the ways areas are written up, and how experience is given in our games - but I don't think we try to define it more than that. It is much like building a building - I would suppose. We have the type of concrete and re-bar that we like to use and our own methods for using it, but the building could be anything when it is finished being built.