Stygian: Reign of the Old Ones Review and New Patch
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The folks over at RPG Watch recently took Cultic Games’ Lovecraftian RPG Stygian: Reign of the Old Ones out for a spin, which resulted in a fairly detailed and quite positive review. If you’d like to know what to expect from this horror-rich RPG, you should check it out. Here’s an excerpt:
I really enjoyed the first 2/3 of Stygian and would like to replay through it at some point. That's a rare thing for me and usually a sign that I think a game sticks out above the crowd of rather decent, but less than memorable RPGs, which are flooding the market now. Stygian has memorable quests, a well- designed world and an unusually creepy atmosphere. Unfortunately, the last third of the game just doesn't fit together nearly as well and felt somewhat incomplete to me. And that stands in the way of me giving Stygian a very good game rating and being able to recommend it unconditionally. Many elements of Stygian resemble an adventure game. While it is not too heavy on puzzles, it is also not too heavy on combat. Players will be spending a lot of time reading texts, engaging in conversation, and gathering items. So, you'll need to judge in advance if that is your kind of thing before picking up the game. And lastly if you're looking for an epically long rpg, Stygian won't satisfy you. It will probably clock in to between 15-20 hours depending on how much combat you avoid, and how long it takes you to figure out what to do in certain quests.
On top of that, you might want to check out the patch notes for the latest Stygian update that mainly focuses on fixing miscellaneous bugs and issues. Have a look:
Fellow cultists,
new update sees light of days and we hope to bring you even more joy out of exploring the shadowy corners of the city of Arkham.
Here is the changelog:
- Jeremy Parson soldier specific cutscene freeze has been solved.
- Equipping the Survivor's Backpack disables the possibility to unequip or switch backpacks for the entire party
- Fixed an issue on denizen AI
- Fixed an issue about progression escape cells
- Fixed coca vin marie and powdered cocaine not increasing AP issue in combat
- Improve reloading mechanics when more than one character equip same firearm
- Improve exploration stealth check mechanics to take stealth modifier into checks
- Fix Witch House Attic Transition Does Not Dissolve Rest Bed
- Fix CameraController Drag Depends On FPS
- Fix Blood Circle blocking panic state driven AI operations
- Fix Cutscene Triggering With Mouse Spamming
- Fix incorrect reloading of firearms when two characters equip same firearm
- Exploration stealth check mechanics changed to take stealth modifiers into account event the character's stealth stat is zero