Danien Chee Interview
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What do you do in Black Isle? What's it like working there?
Working at Black Isle is like no other experience I've ever had. A typical programmer day goes like this. I come in just a little late and sneak in through the door furthest away from Feargus Urquharts' (our division president) office. Start email, get the latest source code and start a compile. Off to get my daily chrysanthemum tea fix (Yeo's has gone international! Whoopee!) and some cookies or bread for a quick breakfast. If the compile is not ready when I'm finished, up comes Internet Explorer and off I go scouring the net for news about the world, check out what kind of games fans want Black Isle to make, and garner info about other games. When the compile is finally done, I either start implementing new features from designers Chris Avellone (Planescape: Torment), Josh Sawyer, John Deily, Steve Bokkes (Icewind Dale) and all the other designers, or fix outstanding bugs.