Grim Dawn Post-funding Update #30: Build 12 Released

The weekend just became a little bit more grim as we learn the good news via Update #30 that Crate Entertainment has released Alpha Build 12 of their action RPG Grim Dawn. And there will likely be more in store for us in October:
At long last, Build 12 has finally been released into the wild. This was a huge effort due to significant rework of the pathing system that was necessary to fix a major performance issue some people were experiencing. We also totally overhauled the animations and animation system for the player character. There are many other fixes and improvements included as well as some new items and item art.

Meanwhile, we've also been working hard on the next big content release, which should be done before the end of year. We've been putting in more effort to have quests that are found through exploration and quests that offer choice and consequence. The 4th class mastery, Nightblade, may be done even sooner; possibly by early October.

As I mentioned in the previous update, we're going to open up access to "beta" before the end of the year since alpha has been running for 4 months and, aside from content delays, the game is in pretty good shape, as far as playability goes. I don't have a firm date yet but we may do this in October along with the release of Nightblade.

I also wanted to thank everyone for the kind comments and understanding that followed our previous update. It continues to be a pleasure working with this community. : )

Here is the B12 change log: http://www.grimdawn.com/forums/showthread.php?t=9630
If you've already purchased, go download it on Steam!