Stygian: Reign of the Old Ones Upcoming Update Preview
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Cultic Games' Lovecraftian RPG Stygian: Reign of the Old Ones was released in a less than ideal state, plagued with numerous bugs, questionable design decisions and a lack of transparency. However, the game's developers seem determined to address these issues, and in order to do so, they've been working on a massive quality of life update. This Steam announcement lists a number of recently tested features, like manual saving and character profiles. Have a look:
Greetings Brethren,
The blackest of rituals are taking place inside the Cultic office these days!
True to our word, we’ve been busy working on the game non-stop for the last month.
Here is a list of the features that have been completed for the phase of testing:
1. Manual Saving
2. A Character Profile System that enables you to store your save files separately for each of your unfortunate PCs
3. A Combat Probability Indicator that helps you see how likely you’ll be able to succeed an attack on an enemy
4. A Tutorial System that helps you with all the core mechanics of the game
And here are some of the impactful fixes and changes that we have made on the game:We are very excited to see you join this much improved experience BUT we have learned our lesson. This time we won’t make haste.
- The left click quick looting of the enemy corpses have been removed, solving a good number of movement related ux problems
- A considerable number of Blasted Street issues have been fixed
- A considerable number of crashes and freezes have been solved
- And over 40 other big and small fixes that improved the overall stability
After we are finished working on all the remaining fixes of the issues which we’ve been collecting from you since release, we’ll start testing and confirming each fix with professional assistance before releasing one or more extensive patches, so that we can present you the most stable and polished Stygian experience.
We know that we have mentioned a series of fixes for November, but for the good of the project and the community, we need to use all the time we have for further quality assurance.
We’d like to thank you in advance for your patience and for the endless support you’ve been giving to this project.
Until we meet again in one of the forsaken alleys of our doomed Arkham.
Team Cultic