DeathSpank Interviews
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One of two at DualShockers:
DualShockers: What were some of the inspirations behind the unique weaponry in DeathSpank and are there any weapon ideas the team thought of that were just too over-the-top for the game? *If so, what are the chances of seeing these make their way into the game at a later date?
Darren Evenson, Lead Designer: The weapons were designed to be pretty wild, so they had to be things you wouldn't see in other games. That said, a few neat things did have to get cut. For a time DeathSpank had access to heavily medicated arrows that would put enemies to sleep, letting DeathSpank sneak by. Unfortunately this resulted in playtesters getting into all sort of trouble by going to places we never intended them to go, then getting attacked from both sides as the creatures they drugged woke up! It was a great idea but didn't fit the game world. Going forward though all that stuff is back on the table.
And one of three at Gaming All The Time:
DeathSpank is very satirical and is genuinely the first game I've laughed at in a long time. Can you tell us any interesting stories or tidbits about the game? Maybe a secret joke or reference that casual players might not pick up on?
There are several little jokes that only (seasoned) gamers will get, like the World of Warcraft nods but there are also a few that only the development team will understand, such as where the Hero Card characters come from. Darren Evenson, Lead Designer