Fallout 76 - November Updates
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The upcoming Wastelanders update for Bethesda's Fallout 76 will not only introduce proper quests and NPCs to the multiplayer survival RPG, but it will also fix a good deal of bugs, many of them user-reported. As such, this recent development update outlines some of the planned fixes. And then this follow-up update shares a few neat-looking screenshots that serve as a bit of a preview for Wastelanders.
Here are a few paragraphs on the upcoming bug fixes:
When Update 15 launched earlier this week, we read feedback from some of you who were disappointed that it did not contain as many bug fixes as you had hoped. This week, we’d like to share a status update on what we’ve been doing to address some of the community’s top requested bug fixes.
We are still moving full steam ahead on Wastelanders, and it doesn’t just contain new quests and NPCs. It’s also the current home of a large list of bug fixes that we’ve been working hard to implement for launch, many of which are issues that have been reported to us directly by players like you.
We take these issues seriously, and many fixes are currently in the works across all areas of the game. Below, we’ve rounded up a few of the community’s top-reported bugs from this list that we’re planning to swat leading up to, and including, the Wastelanders update. Going forward, we will continue to post updates on bug fixes like these as soon as we have firm details to share.
UPCOMING COMMUNITY BUG FIXESAs stated above, we are looking to move as many of these fixes as we can into an earlier patch—likely in December. However, we need to be sure we can do this safely, without creating any issues in future updates. Once we’ve confirmed that we can implement some of them sooner, we will let you know.
- Disappearing Corpses: The dead should stay put—especially when there’s loot to be had! We’ve internally addressed an issue that could sometimes cause enemy corpses to suddenly vanish, and we want to get this fix to you as soon as we can.
- +250 Damage Resist: The legendary weapon effect that provides +250 damage resistance while aiming is being addressed. With this upcoming fix, it will no longer suppress the weapon’s primary legendary attribute.
- Sliding Enemies: Some of you have encountered enemies like Ghouls and Scorched that occasionally glide rigidly over the terrain. While that’s eerie in its own way, these creatures are more frightening when they’re chasing you on their own two feet. We are going to make sure they get their animations back.
- Jumps and Jetpacks: For those of you who rock a jetpack on your Power Armor, we have a fix so that performing a normal jump will no longer send you sky-high by sometimes activating the jetpack.
- Automatic Weapon Fire: When it comes time to fire your weapon in the Wasteland, you need to be able to rely on it. Automatic weapons, like the Gatling Guns, are being fixed so they no longer fail to fire if you aim down the sights while the barrel is spinning.