Cyberpunk 2077 Interview - Multiplayer, Post-release Plans, and More
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The efforts of CD Projekt Red's Krakow office are currently directed towards filling the highly-anticipated open-world RPG Cyberpunk 2077 with content and developing the game's new cutscene technology. John Mamais, the studio's head, attended this year's PAX Australia event and as a result we already had a chance to read his interview with AusGamers. But now, there's also this GameSpot interview that covers a broad range of topics, including Cyberpunk 2077's multiplayer, the developers' confidence in hitting the projected April 2020 release date, the next console generation, and more. For example:
On Post-Release Plans For Cyberpunk 2077
[The Witcher 3's free DLC with big paid expansions] was a good model for us; it worked pretty well for The Witcher 3. I don't see why we wouldn't try to replicate that model with Cyberpunk 2077. We're not talking about that yet, but it seems like that would be the smart way to go.
On Confidence In Hitting April 2020 Release Date
A lot of people do [feel good about the April 2020 date and] some people are scared about the date. It's a normal kind of mixture of feeling about that date in the studio. That's the directive; we need to keep that date.
On The Vibe At CD Projekt Red Right Now
Everyone is working really hard right now because it's a tight deadline for us; the game is really big and large-scope. We're pushing it to the wall. I guess the vibe in the office is there's always a level of excitement there based on results that we get from going to conferences like this [PAX Aus] and seeing people really excited about the game. So that keeps the hype up but it also puts some pressure on, so that's kind of the vibe. You're in a vice, in a way, which takes its toll on the team but there is ... a healthy, extrinsic kind of pressure to make [the team] really excel.