Path of Exile 2 - Worldbuilding Presentation
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Grinding Gear Games’ inaugural ExileCon event brought us a good deal of reveals and announcements, including one for Path of Exile 2 - a sequel to Path of Exile set 20 years after the events of the original action-RPG. With that in mind, we can now check out this ExileCon presentation where Erik Olofsson, the art director on Path of Exile 2, explains his studio’s approach to updating the game’s world and answers some community questions. Have a look:
As you know, this November we hosted ExileCon, our very first Path of Exile convention, where we announced Path of Exile 2, our recent Conquerors of the Atlas expansion and the experimental Mobile project. In addition, over the ExileCon weekend some of our developers gave various presentations where they shared their experience in different areas of game development. We'll be publishing these talks in our news in the upcoming weeks. Today we're starting with a presentation about world building for Path of Exile 2 from our art director and one of the GGG founders, Erik Olofsson. In this video Erik explains our approach to creating the atmosphere, areas, characters and items of Path of Exile 2, and then answers some questions from ExileCon attendees.