Deus Ex: Human Revolution Preview
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Visually it's hard to ignore the undertones of Blade Runner that runs through DE:HR's palette. What few images we have so far are peppered with vistas of sprawling skyscraper horizons dominated with tones of sepia and neon. Style aside, the graphics in general look fantastic and truly help bring the world to life. Despite the original now looking exceptionally dated, its scale is still very impressive, employing vast mission areas, something the sequel completely failed to replicate and DE:HR should hopefully bring back. If the game wants us to believe in this world then it truly has to feel like a world and not a series of interconnected corridors and rooms.
One of the other main problems with DX2 was it's oversimplification of the original's intricacies. While it still contained the DX most unique attribute, the ability to approach any and all situations however you pleased be it shooting, stealth or subterfuge; it cut down on RPG elements such as skill points and streamlined augmentation use a little too much. DE:HR will have a number of new features which we'll cover below but at the moment we'd like to extend hope that some of things that made the original so special don't fall by the wayside.