Avernum 6 Development Update, Screenshots
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Good news from the Avernum front. The game is done. It has been passing smoothly through beta testing. It should be out for the Macintosh before the end of November.
A lot of work recently has been on balancing the late game. A lot of people had trouble with the difficulty of Avernum 5. I've been working hard to make sure that when you're playing on Normal difficulty you don't need to be super-skilled to just get through the storyline. Of course, if you want a challenge, Hard and Torment difficulties are available.
Also, if you want things to be really easy, the character editor and cheat codes are still in there.
Almost all of the graphics in the game have been redone. I'm putting the final touches on the completely refreshed item graphics.
The game is, as is traditional, enormous. There is a LOT of stuff to do, and the main storyline alone is full of excitement and incident. And be careful about who who help. Your actions can result in drastically different futures for the world of Avernum.
Today, I am putting together the final version of the application and sending it to testers. Then, barring disasters, I'll start on the million different bizness things I need to do to finish a game. I hope to have more screenshots up very soon.
So keep an eye on the main Avernum 6 page:
http://www.avernum.com/avernum6/index.html
Onward to victory!