EverQuest II Preview
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The city of Freeport was just as I imagined it would be, but nothing like I remembered it. The city has taken on a very dank and gloomy feel since its evil occupation and everyone around me seems as if they want to jump me as soon as I turn my head. I was told to meet a slummaster at the (inn). The game features a new trail system that uses your waypoints and creates a visual trail of the directions in which you need to travel. It's very useful, but I hope it's not something that becomes too prominent later in the game, because finding where you have to go was always a big part of the game's setup. I entered the inn, which serves as my house. The slummaster wasn't all too happy to see me since he pretty much screamed at me from the moment I entered. He described the usages of the house and the fact that I could place items anywhere I wanted, as long as I had items of course. I received a table, and then I was promptly thrown out so that I could visit the bank where I would set up an account and get the official spiel. The banker greeted me in a way that would have made any follower of good turn around and take their money elsewhere. The system was described and I traveled on back to the inn. This time, the slummaster, acted quite differently, and wasn't harsh at all. I was provided with a mirror and then told to find the sewers where I could do some good (evil) by ridding the town of vermin. Typical newbie quest if you ask me.