EverQuest II Producer's Letter
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We've had a number of ideas for ways we could introduce PvP. Some weeks ago, we ran a poll on the boards asking what kind of action would interest people the most. The majority indicated they'd first want to see us bring PvP to separate servers containing a distinct ruleset.
One of the potential plans that we were fond of fit well with that sentiment, and we've been expanding on it for the past few weeks.
We think it's the best choice for EverQuest II, and we're glad to see that most everyone agreed. After all, EverQuest II has the perfect setting for it. A post-cataclysmic world with factions bitterly divided. Qeynos vs Freeport . Good vs Evil. We couldn't ask for a better setting for this kind of gameplay.