Realms of Arkania: Blade of Destiny Remake v1.32ny Patch Released
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Category: News ArchiveHits: 2132
The latest patch for the Realms of Arkania: Blade of Destiny remake has a fairly long changelog, and while I'm not sure whether I'm supposed to see it as a positive or negative, it's at least proof that the game is still being supported almost half a year after its launch. Here's the full changelog:
- XP only up to 2 levels above opponent level (before: 3)
- Auto-Adaptive terrain performance (at < 15fps)
- Enter accepts confirmation dialogs (like (do you really want to load))
- Improved Texting
- Continue game fixed
- Reuniting divided troops prevented by obstacles (like: closed doors)
- Linux Settings saving fixed
- Several interface bugs fixed
- Healing of more than one illness on a character improved
- Changed "Attributo" spell to give "remaining Spellcasting points / 3" instead of "remaining
- Spellcasting points". Meaning with Skill 6 the maximum attribute gain is 2, at skill 9 it is 3 and so on
- Antidote fixed
- Bare Hands Problem at the blacksmith fixed
- Performance improved
- Levelup-Problem for magicians fixed
- Introduced console command (framelimit X) (like: F9 -> framelimit 30)
- Modding: Check existance of modded item definitions. Warn and ignore items
- Modding: Questmarker for any building possible
- New Village and Travel encounters
- Felsteyn castle door fixed
- Room checkbonus fixed
- Minimap recenter after Fullscreen-Map was moved
- Armory free goods fixed
- Tavern no more beer/getting drunk for dead/unconscious characters
- Upper Orken stalls fixed
- Travelmap Questmarker improved
- Endurance check error for dead characters fixed
- Camp duty saving fixed
- Camp on the sea prevented
- Hunger and Thirst do not rise on sea journeys any more
- more journey hangs fixed
- Griffins Riddle fixed
- Kukris effect rebalanced (0-5 damage per combat round instead of 20-96 damage at once)
- Combat animations accelerated
- Gardianum now protects against Ignifaxius
- Gardianum won't protect against Fulminictus fixed
- Horriphobus now only works on human opponents
- Horriphobus victim only flees when 8 points remaining skill are reached (before: Victim won't attack caster). stacking is possible
- Ranged attacks armor impair fixed
- Status update for combatants improved
- Endbattle exclusion of non-fighters fixed
- Autobattle pause after current characters move when showing the Esc-Menu
- Icons for active Autobattle and forced march improved
- (dancing) combatants bug fixed
- Hangs in autobattle fixed
- Klarum Purum effect fixed (removes poisons)
- Button (repeat last action) fixed
- Autobattle and enemies now use magic again
- Ranged skills can only be improved up to 5 fixed
- Damage despite of (missed shot) fixed (the target evaded, but the damage was dealt anyways) Falcon's Vision spell fixed
- Break Domination spell fixed
- Textcolors in battle adapted (VI-Loss player = red, VI-Loss enemy = green, AE-Loss = blue)