MMORPG Developers Discuss Market Share
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Anderson says, "The American MMO is suffering under what I call an Ultima Online hangover. When we first launched the game at EA, and EA was trying to figure out how to price it, there weren't a lot of good examples of how to do it. So they said, '˜hey, people understand retail.' And they went with this model, which is all you can eat. Fifty dollars, up front, free for thirty days. So if I asked anybody in this audience today '˜how much is the first month subscription of any of our products?' and people will say '˜It's free,' Right? Wrong! What is the first months subscription? It's fifty dollars!)