Sacred Review
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The interface is easy to use, with most everything being handled by the mouse. You want to attack an enemy? Left click on it. You want to execute a special move? Right click on it. The six characters you can play are also distinctive, and each one gets its own opening vignette, similar to how Temple of Elemental Evil starts. And Ascaron even handled the map very well. Every time you receive a quest a new marker appears on the map to show you where to go, and then once you've completed the task, the marker disappears and is replaced by a new one to tell you where to go to collect your reward. That means you should never be lost or confused in the game.
The problem I had with Sacred is that I was never excited, either. Every so often I had some fun with the game, but too much playing time is taken up by long, boring trudges where you have to kill the same enemies over and over again (and then over and over some more, since monsters constantly re-spawn), and that isn't much fun. So overall I found Sacred to be a below average game, and while I wouldn't really recommend it, it's a game you might want to try out once it hits the bargain bin.