Divinity II: Ego Draconis Reviews
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The first is at ActionTrip with a score of 6.8/10:
The point of the matter is when you're creating a video game, you simply can't have everything. As a developer, I'd dump all of the flying segments in favor of a traditional and well-designed RPG action experience, rather than having a crack at two or more genres at once and winding up with a technically underdeveloped fantasy game jam-packed with somewhat disorganized content. The story generally serves its purpose, but I'm afraid there's not much to lure you into the many random quests, which you get from a variety of NPCs. After a while, it all turns into a dull routine, with precious little replay value. For an RPG, this is not good.
The second is at Gaming Age with a score of "C":
All in all, if you have the time, patience, and the will to endure the technical issues, you may find the bits of this game that makes it unique from games like it. Divinity II isn't going to set the world on fire, no matter how many dragons you can transform into, but it is a worthy look if you enjoy quest oriented RPGs.
The third is at Just Push Start with no score:
Dragon Age: Origins is good but what makes Divinity II: Ego Draconis even better is that I can feel its classic aura. Back in the day, games like these were popular but now, it's being forgotten as a new type of RPG gains popularity. Expect to do a lot of the things you would normally do in an RPG. If you are a classic RPG lover, you will fall in love with this game.
The fourth is at PlayDevil with a score of 80/100:
"Divinity 2: Ego Draconis" kind of came out of nowhere, but is surprisingly good to be honest, especially considering the limited budget and release the game has got. There's some definite real problems- the animation is more 1999 than 2009, and the frame-rate can get choppy, and even on easy the game is insanely difficult, and can be difficult to follow.
The fifth is at Original Gamer with a score of 6.0/10:
...Divinity 2 isn't a bad game and it's not great. It's one of the many games that plays it by the book and tries to make a name for it. Most of my time playing was just watching the screen load while trying just to get through a door. Other than that, it was alright but I'll just wait for something else to come along. This has lots of potential of becoming a good game, it just needs the bugs to be fixed. Other than that the best part for me was raining down pain with my fire breath as a dragon. So give it a rental before buying.
The sixth is at SFX360 with a score of 7.2/10:
The overall game is your stand run of the mill RPG game. Meet new NPCs and get quests, open new areas, meet new people, find loot, rinse and repeat. The game has a vast world to explore and plenty of things to do to keep you busy. With some updates and patches the game could make for a really good RPG but in its current state players will have a hard time seeing the fun through the forest of poor controls and glitches in the game.
And then there are some impressions up at Rock, Paper, Shotgun:
I'd already managed to swallow the laggy menus and stuttery performance hey, that's how it is on my PC, I'm sure it's smoother on other PCs, with other builds and to focus on the characters and questing. I like the structure of the game, and the way you can hybridise your character from a huge selection of skills. I even like the monsters, as predictable as they are, they seemed to have some clout. The sheer size of the valley in which I was adventuring was enough to entice me, too: I wanted to explore. There were some entertaining characters along the way, and some decent rewards for even minor quests. A discount with the blacksmith for fixing him up with a lady from the nearby farm was okay by me. However, once I hit the valley I also hit the grind. I was going to have to go back and kill every last goblin if you was going to be able to walk down the road I needed to level up. And up. And up.