Neverwinter Nights 2: Storm of Zehir Interview
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What were the dev team's main goals in making Storm of Zehir?Spotted on Blue's News.
Our main goal was to make it to the end of the project without any human casualties. So far, so good...
Secondarily, we wanted to make the type of game we would want to play, Many of us at Obsidian Entertainment have fond memories of old school role playing games and series such as Ultima, Might and Magic, Wizardry, Final Fantasy, Darklands, the original Pool of Radiance, and Fallout 1 and 2.
If you played any of these games, you might agree that, though modern role playing games have grown in budget and added prettier graphics and lots of shiny bells and whistles, certain things have been lost to all but nostalgia along the way...
By blending tried and true classic role-playing elements with modern game features and graphics, and adding some new, unique touches of our own Storm of Zehir is aiming to make old school the new school.