EverQuest II Preview
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Category: News ArchiveHits: 1098
Besides the sweet graphical look, the game itself is actually quite different from the EQ some of you know and love. Emphasis is now on small encounters rather than huge raids, and once you engage an enemy, you're locked into that fight until one of you dies. No one can attack your foe unless you call for help, but in doing so, you surrender any reward for the fight in exchange for an increased chance of survival. This keeps kill-stealing to a minimum while also emphasizing pre-encounter preparedness magic users can no longer sit and regain mana during a combat, so they have to fight smarter while the battles are going on.