Warhammer Online: Age of Reckoning Review
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The PvE has the usual "go here and kill this" type quests up for offer, but the real star of the show are the "Public Quests." Public Quests, or PQs for short, are multistage npc-driven events which usually require player cooperation to complete. You don't have to go see somebody to get a public quest, nor turn it in. Just wandering into the area automatically makes you part of the public quest. Most PQs are 3 stages, the first stage usually requiring the mass slaying or gathering of plentiful mobs or items that pop up on the ground. The second stage will usually be either a "miniboss" or another item-driven objective (burn down X houses, for example), and the final stage is almost always a boss encounter. The game keeps track of who contributes to the completion of these objectives, because when the PQ is successfully concluded there is loot to be rolled for (rolling happens automatically but transparently, like a scoreboard), and the more you contribute the higher a bonus will be added to your roll. This generally makes for a rather equitable distribution of loot, but it isn't perfect. I personally HAVE walked into a PQ that was nearly done killing the 3rd stage boss, took two whacks at the boss mob, and when it was over I won first place in the rolling (granting me the best item that dropped) and people who contributed exponentially more to the PQ got lesser items or nothing. Conversely, I have also many times been the "most contributing" member and walked away with nothing more than the XP and "influence" I gained for doing the PQ (each little area has an "influence" bar you can fill up, with rewards available once you do. Doing PQs is the only way to raise influence). However, the injustice is rather diminished because the PQ will reset itself quickly, and you can go through again, this time with yet another roll bonus for "persistence" because you did the PQ already and didn't win anything.Spotted on Blue's News.
Really, though, as far as I'm concerned, PvE is only something to do in the sparse minutes between RvR scenarios and keep fights... not something I ever seem to need to do for any stretch of time. Really, I often don't WANT to level up, I want to stay at the top of the tier I'm in, trashin' bozos... but eventually the slaughter levels me despite my wishes and I'm back to being a small fry in the next tier. But fortunately, the game is balanced such that it is still entirely plausible for low level characters to contribute meaningfully in RvR, within their appropriate tier. If the influence rewards for doing PQs weren't so nice, I doubt I'd PvE at all, personally.