Turbine Investment Interview
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In their original press release, Turbine said that they would (change the future of online entertainment). This being a rather bold assertion, I asked Crowley if he could give us an idea of what exactly that means.
First, he told me that Turbine is investigating the world of cross-platform games, meaning consoles. (These worlds are so rich and robust, we do want them to be shared across platforms, both for existing and future worlds,) Crowley said. We should expect more details on the how and when (later on in the year). He did make a point of clarifying that Turbine will remain dedicated to the PC, but want to make sure that people who want to enjoy the games (present and future) on the console will be able to do that.
Second, Turbine is going to look toward further empowering the user. They want to be able to incorporate user generated content into their worlds. (We think that's really the next generation of MMOs,) he said. (Where the team is focused, is in the concepts of truly customizing environments. true freeform placement of objects and self-creation of dungeons and landscapes, even modelling and texture assets, etc.) He also talked about giving players more customization not only of their characters, but of the level caps, spells, attacks and other areas of the game. In short, Turbine is investigating ways to give the user more power over the games that they play. They plan to talk more about these concepts over the next few months.
The Lord of the Rings Online and Dungeons & Dragons Online on consoles? I don't see why not.